![]() This appears to be intended to create better balance between classes, rather than some favoring weapons heavily (Warriors), while others hardly at all (Monks). Thanks to Archimtiros, Navv, nuoHep, and the rest of the SimulationCraft team, we've learned that the actual ability damage formula itself has changed as well, and all non-caster abilities now use both weapon damage and attack power, even abilities like Shield Slam or Howling Blast. On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. ![]() In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.
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